RGB103 :: Demystifying RGB & Sync
Featured Games (in order of appearance)
20 video tracks tall due to having to manipulate multiple elements separately in some of the diagrams.
Glowing diagram elements were rendered separately from After Effects. Moving dotted lines for sync were created using the “Vegas” effect.
Backgrounds are real game captures using the Framemeister’s scanline generator
We learned a ton about sync while writing and editing this episode, thanks to input from Matt Buxton and Artemio Urbina, and additional information from retro_console_accessories. It was still a difficult topic for us, but the process of creating the video was a great way to learn.