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RGB103 :: Demystifying RGB & Sync

December 24, 2014

Featured Games (in order of appearance)

  • W

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  • 20 video tracks tall due to having to manipulate multiple elements separately in some of the diagrams.

  • Glowing diagram elements were rendered separately from After Effects. Moving dotted lines for sync were created using the “Vegas” effect.

  • Backgrounds are real game captures using the Framemeister’s scanline generator

  • We learned a ton about sync while writing and editing this episode, thanks to input from Matt Buxton and Artemio Urbina, and additional information from retro_console_accessories. It was still a difficult topic for us, but the process of creating the video was a great way to learn.

     

     

     

     

     

     

     

     

     

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