Episode Game Lists
Video Game B-Roll
The Games We Played in 2018 - New Favorites and Rediscovered Classics
December 31, 2018
RGB316 :: GameCube HDMI, Component & RGB - Plug 'n Play w/ Carby & GCHD Mk-II
December 16, 2018
Third-Party Controllers - The Good, the Bad, and the Stupid
November 27, 2018
The Best Way to Play Castlevania: Rondo of Blood & Symphony of the Night
November 4, 2018
Perfect Dark Zero and the Legacy of GoldenEye - Rare After Nintendo #4
October 20, 2018
RGB315 :: NES on Nintendo Switch VS. Original Hardware, Virtual Console & More
September 21, 2018
RGB314 :: RetroTINK-2X - Lag-Free Composite, S-Video, & Component to HDMI
September 1, 2018
RGB106 :: Modern & Retro Gaming on 4K TVs - Upscaling, HDR, Capturing & More
July 31, 2018
Mega Man X Legacy Collection (PS4) VS. Originals & X Collection :: Game Showcase
July 24, 2018
Portable EverDrives - ROMs, Hacks, & More on Handheld Systems :: Tips & Tweaks
June 19, 2018
I'm busy working on my blog posts. Watch this space!
September 26, 2014
Featured Games (in order of appearance)
We each edited our own segments this time around. We’ve never take this approach before, and resulted in a different style for each part.
Try had to record his segment 3 different times. First time was for a completely different subject, second time had bad audio and third time was the one.
The entire style of Try’s segment changed after seeing Coury’s completed segment. It was originally just a static wide shot of his setup.
All “rotating” consoles were shot at 60 fps.
The “rotating” room at the end of Coury’s segment is his favorite live action thing he’s done for any episode.
Barely any gameplay in this episode at all - the only real gameplay is seen on the monitors on layout diagrams.
Game Boy Advance
Game Boy Color
Too Many Games
December 2018 (2)
November 2018 (2)